ELIZABETH DEMARAY & PAUL JOHNSON

One Bit Projector Project

Elizabeth Demaray is an interdisciplinary artist who lives and works in Brooklyn, NY and is an Associate Professor of Fine Art at Rutgers University-Camden. Working in the fields of art and technology, new media and eco art, Demaray knits sweaters for plants, cultures lichen on the sides of skyscrapers in New York City and manufactures alternative forms of housing for hermit crabs, out of plastic. With the engineer Dr. Qingze Zou, she is currently creating the IndaPlant ProjectAn Act of Trans-Species Giving in which she is building light-sencing robotic supports for housplants. These moving floraborgs allow potted-plants to roam freely in a domestic environment, in search of sunlight and water. Her work has been exhibited at the the New York Museum of Modern Art / P.S.1 Contemporary Art Center, the New Museum, New York, DADAPost, Berlin, the M.H. deYoung Memorial Museum, San Francisco, the California Museum, the Pennsylvania Academy of Fine Arts, the University Art Museum at the University of California at Berkeley, the Project Space at the Headlands Center For The Arts, the Historic Nike Missile Site at the Marin Headlands, Arthouse, Austin TX, Consolidated Works, Seattle WA, and the Aldrich Museum, Ridgefield CN.

Paul Johnson is a New York based artist whose expirements with consumer electronics in the early 90's included video projectors made from orange juice boxes, vacuum cleaners, and magnifying glasses. More recently he has been writing video games and building networked game consoles. Recently Paul has exhibited new work at Postmasters gallery and the Museum of the Moving Image.

PRESENTATION

The One Bit Projector Project is a homage to the GameBoy Camera, which was one of the earliest digital cameras on the market and which also allowed users to take pictures of themselves three years prior to the emergence of the term “selfie.” For One Bit, we successfully pulled apart a GameBoy and effectively turned the innerds of the device into a raw projector. When we focused light on the liberated screen we were able to produce, as a projection, the GameBoy Camera’s introductory animation that features a dancing Mario. We are pleased to announce that the project was able to increase the throw of this wonderful piece of technology by at least 24 inches.

Demaray

READ MORE AT ELIZABETH'S BLOG

MEREDITH BAK

The Gameboy Camera in
1990s Kids' Media Culture

PATRICK LEMIEUX

Two Steps Forward,
Three Steps Back

GRANT WYTHOFF

Four Shades of Green:
The GameBoy Camera