8:30-9:00 Welcome Remarks - Jim Brown and Robert Emmons, The Digital Studies Center
9:00-10:15 Old Media is New Media: Digital to Analog Converter Instrument This panel explores the expressive potentials of television broadcast signals and digital-to-analog signal converters. Panelists modulate and distort signals by hacking software and introducing interference into circuits. Jason Bernagozzi, Laura McGough, and Eric Souther
10:30-11:45 Critical Unmaking: DRM, Proprietary Networks, and Versioning Variances in 3-D Printing Technologies While 3-D printing is marketed as a technology of entrepreneurship and the creation of intellectual property, it has steadily become more blackboxed and restricted. Panelists respond to this trand by productively break down and break open the 3-D printer. Kyle Bickoff, Jeffrey Moro, Setsuko Yokoyama, and Andy Yeh
12-1:30 Rachel Simone Weil Keynote, Lunch Provided
1:45 - 3:00 Film as Data Workshop This workshop will allow symposium attendees to both hack vintage film equipment and use modern fabrication tools to create a digital film scanner based on the design principles and history of the optical printer and other mechanical / digital hybrid imaging equipment. Devon Elliott and Josh Romphf
3:15-4:30 The Commodore 64 and ephemeral chronotopes of the early home computing era Panelists will explore ephemeral chronotopes - the "time and place" bound experiences created through weaving together human participants, hardware, software, and the larger cultural field - by focusing on “paratexts” of the popular Commodore 64 system. Daniel Johnson, Matthew Sisk, and Loren Valterza
4:45-6:00 The Fates of Things This panel returns to the original digits: our nimble, expressive fingers. Panelists explore what it means to be simultaneously embodied and digital, using the dual concreteness and ephemerality of two ancient technologies and one modern: the spinning wheel, the loom, and the 3D printer. Helen J. Burgess, Stacey Pigg, and Krystin Gollihue
6:30-8:00 Dinner and Conversation with Warren Robinett hosted by Andrew Ervin and Frank Lee Warren Robinett is a designer of interactive computer graphics software, and new forms of computing hardware. In 1979, he designed the Atari video game Adventure, the first action-adventure game. His 2016 book, The Annotated Adventure , presents and analyzes the program which implemented this genre-defining video game. In 1980, he co-founded The Learning Company, which became a major publisher of educational software in the 1980s and 1990s. There he designed Rocky's Boots, a computer game which taught digital logic design to upper grade-school children, using an interactive, visual simulation. In the mid-1980s at NASA Ames Research Center, Robinett designed the software for the Virtual Environment Workstation, NASA's pioneering virtual reality project. This system used the first glove employed in VR, and he invented and implemented a gesture-based user-interface, allowing the user to give manual commands. In the early 1990s at the University of North Carolina, he co-invented the NanoManipulator, a virtual-reality interface to a scanning-probe microscope, which allowed a scientist to be virtually present on the surface of a microscopic sample within the microscope. During 2003-2012 at HP Labs, he did computer architecture research. Robinett has a long-term interest in using computer games to teach mathematics (especially algebra) to children, and has invested several years into this quest.